Making Wearables That Stick

by , Director of Design

Wearables suffer from a general lack of user research. Too often, they’retechnology-driven or business-driven when they need to be driven... →

Psych for Prod Dev: Research To Inform Multisensory Design

Psych for Prod Dev: Research To Inform Multisensory Design

As we set up a framework for analyzing and developing effective multisensory design, we’re realizing this area of product design benefits from a trove of existing psychological and human factors research. Here’s a crash course, with takeaways for designers searching for the right mix of multisensory cues.

#sideproject: Brewing the Dry One and the Sweet One

#sideproject: Brewing the Dry One and the Sweet One

Since we introduced you to our in-office home brew project in January, the Bresslergroup Brewery has been mashing on. With our next brews we wanted to play with this idea of controlling the process. We used the same process and recipe for two batches, but we changed one parameter, the mash temperature, in each.