We’re not the most sentimental bunch. Home is where the coworkers and the 3D printers are. But there are a lot of things we’ll miss about 2400 Market and a lot we’ll remember fondly. We asked around the office to capture them while they’re still fresh in our minds. Here’s a selection of memories from Market Street, plus what we’re looking forward to at our new digs.
In this third post of our four-part series, we cover the next step along your on-ramp to IoT: selecting a cloud provider to connect your device to the cloud. Will you build your own or go with an out-of-the-box solution? The big factors to keep in mind are: pricing models, hosting, capabilities, and web/mobile portals. No aspect of IoT product development is one size fits all.
In the second of four posts in our On-Ramp To IoT series, we cover: How early should you plan to start testing (and failing)? How will you get connected to the Internet? And which protocols can you use to communicate with the cloud? We survey the technology to help you make the best choices.
Our four-part On-Ramp to IoT series begins! We peel back the layers of an Internet of Things device. Then we share details about our integrated design process — a framework for quicker, smarter IoT product development that has our interaction designers and electrical engineers working together to synch up the best possible user experience and technology from day one.
A human-factors based redesign transformed cockpits for the better. Can it do the same for ICUs? This question sparked an initial study staffed by a diverse team, including ICU physicians, human factors specialists, and systems engineer. We’re working together to test a systems-engineering approach to collecting and delivering relevant data to the clinical decision-makers in an ICU.
Moments of inspiration aren’t unusual at all; practically any product innovation you can name has benefited from several. And if they seem to happen out of the blue, it’s because that genius was primed. But if “accidental” flashes of insight aren’t accidents, what are they? And more important, how do you plan for them? Here are five conditions for incubating creativity.
What’s behind the growing number of pathologies of the thumb? Is it the lack of useful thumb-reach and hand-grip data for designers of handheld devices? How can designers gather their own, more useful data? Keith Karn offers guidelines for designers of handheld devices who are looking to bridge the research gap.
Are there other touchscreen-significant turning points around the corner that will shift consumer behavior and expectations, and expand notions of interaction design? We’ve identified technologies that will cause big and small shifts in the next few years and looked at how they are changing the practice of interaction design.
Learning decay, usability testing of instructions for use (IFUs), and user interface design were active topics of discussion at the 2015 International Symposium on Human Factors and Ergonomics in Healthcare. A roundup from the conference with takeaways for medical device manufacturers and designers.
The arrival of improved sensing, processing and prototyping technologies helped usher in the smartphone era and the new DIY economy, but I’d argue that we’re just beginning to see how technology might disrupt product innovation. Three technologies in particular could transform not just how we design but how we make the decisions that tell us what to design. Properly applied, they could spell the end of failed consumer products