Learning About Wearables by Looking to the Edges

by , Lead Mechanical Engineer

Wearable technology is about figuring out what’s wrong, not what’s average— and other lessons learned at QS2015.... →

Looking Back, Moving Forward

Looking Back, Moving Forward

We’re not the most sentimental bunch. Home is where the coworkers and the 3D printers are. But there are a lot of things we’ll miss about 2400 Market and a lot we’ll remember fondly. We asked around the office to capture them while they’re still fresh in our minds. Here’s a selection of memories from Market Street, plus what we’re looking forward to at our new digs.

On-Ramp To IoT #3: Selecting a Cloud Provider

On-Ramp To IoT #3: Selecting a Cloud Provider

In this third post of our four-part series, we cover the next step along your on-ramp to IoT: selecting a cloud provider to connect your device to the cloud. Will you build your own or go with an out-of-the-box solution? The big factors to keep in mind are: pricing models, hosting, capabilities, and web/mobile portals. No aspect of IoT product development is one size fits all.

On-Ramp To IoT #2: Getting Connected and Communicating

On-Ramp To IoT #2: Getting Connected and Communicating

In the second of four posts in our On-Ramp To IoT series, we cover: How early should you plan to start testing (and failing)? How will you get connected to the Internet? And which protocols can you use to communicate with the cloud? We survey the technology to help you make the best choices.

On-Ramp To IoT #1: Intro to Product and Process

On-Ramp To IoT #1: Intro to Product and Process

Our four-part On-Ramp to IoT series begins! We peel back the layers of an Internet of Things device. Then we share details about our integrated design process — a framework for quicker, smarter IoT product development that has our interaction designers and electrical engineers working together to synch up the best possible user experience and technology from day one.

Why Can’t an ICU Be More Like a Cockpit?

Why Can’t an ICU Be More Like a Cockpit?

A human-factors based redesign transformed cockpits for the better. Can it do the same for ICUs? This question sparked an initial study staffed by a diverse team, including ICU physicians, human factors specialists, and systems engineer. We’re working together to test a systems-engineering approach to collecting and delivering relevant data to the clinical decision-makers in an ICU.

The Processes That Guide Creativity

The Processes That Guide Creativity

Moments of inspiration aren’t unusual at all; practically any product innovation you can name has benefited from several. And if they seem to happen out of the blue, it’s because that genius was primed. But if “accidental” flashes of insight aren’t accidents, what are they? And more important, how do you plan for them? Here are five conditions for incubating creativity.

The Next New Normal in Technology and Interaction Design

The Next New Normal in Technology and Interaction Design

Are there other touchscreen-significant turning points around the corner that will shift consumer behavior and expectations, and expand notions of interaction design? We’ve identified technologies that will cause big and small shifts in the next few years and looked at how they are changing the practice of interaction design.

The End of Product Failure

The End of Product Failure

The arrival of improved sensing, processing and prototyping technologies helped usher in the smartphone era and the new DIY economy, but I’d argue that we’re just beginning to see how technology might disrupt product innovation. Three technologies in particular could transform not just how we design but how we make the decisions that tell us what to design. Properly applied, they could spell the end of failed consumer products